Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Feb 04, 2008, 07:56 PM // 19:56   #21
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Advertisement

Disable Ads
Default

I assume it to be total: about 2 mil, active: 500k, everyday: 200k
Snow Bunny is offline   Reply With Quote
Old Feb 04, 2008, 08:02 PM // 20:02   #22
Forge Runner
 
Join Date: Jan 2006
Default

Quote:
Originally Posted by HawkofStorms
Sry for the double post, but I disagree. Halo 3 (and pretty much any multiplayer oriented FPS) is a multiplayer game based on competition. It is very popular. I don't think that is a valid generalization (though it is a good point).
Halo 3 is successful for the same reason. It's the FPS equivalent of WoW. It's not that good. As FPS go, it's pretty mediocre.

Quote:
WoW is successful because Blizzard is successful.
Blizzard's success is a consequence.

WoW is built on lessons learned by SOE from EQ. Read SOE's publications on how to attract masses - make everyone a winner. They've documented observations from EQ in many scientific studies.

Key to success in MMO is making everyone a winner, regardless of effort. This is the legacy of EverQuest. Blizzard just used Vivendi's $100 million to polish everything that SOE couldn't, and media connections that international entertainment consortium brings to spread WoW far enough.

For the record - WoW's US market share at peak was only 3 times that of Everquest many years ago. The remaining 7+ million come from Asian markets, where a strong marketing campaign was launched. Again, lessons from EQ were used to adjust the content for those markets. Gold farmers included. Now compare the numbers vs. investment. Compared to everquest, WoW cost 10 times more at least - and it only managed to reach 3 times the gamers.

Sadly, players play little role in today's MMO development. It's all just entertainment business. And that is something Vivendi did for Blizzard.

Quote:
I assume it to be total: about 2 mil, active: 500k, everyday: 200k
The numbers Anet published on their server infrastucture would indicate they can handle between 80k-120k concurrent. Whatever the exact number, during events they are often exceeded, leading to lag.
Antheus is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Let People play the Monsters... SotiCoto Sardelac Sanitarium 12 Apr 26, 2007 11:21 PM // 23:21
Neowulf Sardelac Sanitarium 12 Dec 02, 2005 04:43 AM // 04:43
Do people still play this game? eagle26 The Riverside Inn 123 Nov 10, 2005 09:14 PM // 21:14
The Great Al Questions & Answers 8 Aug 24, 2005 05:23 AM // 05:23


All times are GMT. The time now is 08:40 AM // 08:40.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("